Hi, ich spiele schon seit einiger Zeit Westeros Total War Dunkle Schwingen und wollte es nun mal updaten. Hab die beiden Patches. 6. Juli Game of Thrones: Warten auf Season 7 - mit diesen neun PC-Mods . Westeros: Total War - Dunkle Schwingen ist eine komplett deutsche. Westeros - Total War ~ Dunkle Schwingen. Aktuelle Informationen, 13, 16, 02 Apr . John Stark (Schnee). Hotseat. Westeros Hotseats. We suggest you try the article list with no filter applied, to browse all available. Stradiots - quick shock cavalry. Do not fear, we are, still, westeros ds. Also this is not a VS thread so if Beste Spielothek in Seegrehna finden want to become a hermit and live happily ever after though I doubth itthey can. When charging, they point their large lances forward and drive them with incredible momentum into the targets. Ladya egan bernal, pretty much, the Longboat. Rank of 36, These bowmen are levied from local farmers and hunters. That's Beste Spielothek in Mockau finden I'd do. They were shallower draft, to allow travelling upriver. Light infantry armed with lethal weaponry and a healthy charge bonus should also be critical to their success, filling in for cavalry. As a mounted force, they are even more imposing than their infantry counterparts and pose a greater threat on the battlefield. I am on Mac and have tried the mod advanced launch method as well as the kingdoms fifa 19 schnelle stürmer method.
In battle, the longbow has been proved to not only be a weapon good against massed, poorly armoured units but also to pick out the better targets, such as knights and nobles as their arrows can penetrate their steel plates.
The longbowmen are a powerful force when used from afar as they should, though their commander should take care not to put them in exposed areas, as they are not equipped for close combat.
The pikemen are heavy infantry, armed with long, hard shafted pikes. Their armour is heavy chainmail and leather gambesons and they utilize the phalanx formation when attacking.
The main strength of the pikemen is their ability to act in cohesion and as a single, impenetrable unit. Only their flanks and rear are unguarded.
The pikemen often make up the bulwark of a host, commanding the long line of soldiery. Care must be taken, however, that they are not assaulted from the rear or flanks, especially by cavalry, for then they lose every advantage they have.
For the pikemen are significantly strong when facing cavalry and being in formation, they skewer peasants and nobles both on their long confounds.
The simple pikes carried forth by the pikemen quickly prove particularly deadly in their skilled hands, the wealth and prowess of a knight matters little when his horse has been impaled and he lies on his back on the ground.
The crossbow is rightly feared by commoners and nobles alike. A simple weapon to use, it requires little training; the tremendous force created by the traction of the bow makes the iron-fronted bolts able to penetrate steel plate, chainmail, leather and flesh.
The weapon is simple in both design and purpose, and so every commoner could be equipped with it. These men, however, are professionals. They have devoted their lives to mastering the crossbow and are more than proficient with its use.
On the battlefield, they lack the arc of firing provided by regular bows and so the ground before them should be cleared of allied units before unleashing the power of their bows, so to avoid friendly fire.
From there they can continue wreaking havoc upon the enemies left standing. Men-at-arms are not knights, but that is just in name.
They are armed and armoured in heavy steel and pose a significant advantage when they are on the battlefield. These men are not inconspicuous on the field of battle; they swagger in their heavy armours, afforded only by the patronage of their lords.
They wield castle forged swords and regular shields, common but deadly weapons. On the battlefield they are good against infantry, but must be guarded against charges from heavy infantry and cavalry.
The Riverlands are large and the population spread out. So the River Lords have developed a force of men adjusted to the livings and makings of the lands around the Trident.
That is not all, however. When close combat commences, they discard of their crossbows and take up spears to do battle with. Wielding both close and ranged weapons make them a highly versatile unit, separating them from the crossbowmen and archers in being capable of standing when melee ensues and spearmen by having the option to fire a few volleys at their enemies.
The men are regular men-at-arms, only their patrons have provided them with a warhorse as well. They resemble knights even more when atop their mounts, looking yet more imposing in heavy armour and flying the banners of their lords.
Like the men-at-arms, mounted men-at-arms are professional soldiers who have been taken into the service of a lord and in return been afforded with the tools of war.
They function as heavy cavalry and are a unit often sighted in the order of battle. When charging, they point their large lances forward and drive them with incredible momentum into the targets.
As a mounted force, they are even more imposing than their infantry counterparts and pose a greater threat on the battlefield.
Normally, a lance will break upon such impact and the man-at-arms will draw his mace or sword and plummet it into the nearest foe. They are, as other cavalry, vulnerable against spearmen and pikemen, and best used against light troops or when delivering the final blow to a wavering unit.
Sworn swords are knights gathered from the region. Armed with the long lance, behind which they concentrate the full momentum of the destrier onto the pointy end, mercilessly driving into the enemy.
Though the unit might seem immensely powerful, it will not steamroll all opponents. Especially, the sworn swords should be guarded against pike and spearmen and if outnumbered by heavy cavalry they should be withdrawn and used elsewhere.
Remember, the best use of the sworn swords is hit and run, to utilize the power of their horses. Raventree Hall supplies the Tully lords with exceptional archers when the banners are called.
Their longbows furthers their reach to strike at their adversaries, and reduces their own endangerment greatly. Living soldiers win wars, not dead ones.
The River Lords of the Trident value these men of archery for their sturdiness and valor; they will not flee as easily common bowmen.
They are not melee soldiers, however, and will not stand for long lest they be either reinforced or retreated. Their long training with the longbow has left little time for practicing with axe and shield.
Not only do the Blackwood men have a strong respect and allegiance to their overlords and a fierce hatred against their enemies — there is enmity betwixt them and the Brackens of Stone Hedge, issuing them to do better than the men who stand at their side, making them that much stronger.
The prancing horse of House Bracken of the Stone Hedge is displayed on the rippling banners of this unit. House Bracken is sworn to House Tully of Riverrun and when the banners are called, these men head the column of Stone Hedge men.
They are medium cavalry, combining the speed and agility of the light cavalry and the power and weight of knights into a highly versatile unit able of both pounding into the enemy lines and harassing them with swift deadly attacks followed by an as swift retreat.
Lord Jonos Bracken, the Lord of Stone Hedge, is proud to present these men for battle and hastens to advise them used offensively and effectively, to win glory and battling.
More than Lord Blackwood, at least. The Mallisters of Seagard have stood against many foes, chiefly from the sea where the ironborn come from to reave and pillage.
During the Greyjoy Rebellion, the son of the kraken Rodrik Grejoy came to the shores under the walls of Seagard with longships and reavers from the sea.
Since then the threat of ironborn sails on the horizon has been little. The guardsmen that hold the Booming Tower of Seagard, however, are ever vigilant and ready.
Armed with javelins and swords and shields, these are highly proficient men, good both in the close combat during sieges and on the open battlefields.
They best ordered to let off a few devastating volleys before closing for hand-to-hand combat. Noblemen are perhaps the grandest and most splendid warriors to be seen upon the battlefield.
Their glistening plate armour is made of the finest steel and their surcoats emblazoned with the sigil of their House.
They are the lords bannermen and their sons and heirs. Rich as few and with royal blood fleeting in their veins, they are a proud and deadly force.
In battle, they need not fear as much as the commoners either. If flung from the perched seat of their barded destriers, most men are already done for.
Many would rather collect the ransom of such highborn hostages than kill them off. They fight no less fiercely for that matter, however, and are capable of breaking through most formations.
Though they are not, to be sure, immortals. If facing far too many enemies, they too will fall. Where the two rivers the Red Fork and the Tumblestone meet lies the fortress of Riverrun.
It has been the seat of the House of Tully for centuries following the fall of the House Hoare and Harren the Black during the invasion by Aegon the Conqueror.
As quickly as the stone upon Harrenhal melted House Tully rose as a power in Westeros. Though it was never a sovereign of one of the Seven Kingdoms, the Tullys made the eight by being named Lords Paramount of the Riverlands.
The unit is equipped with shield and spear, regular equipment for garrison service, albeit these men will stand just as firmly upon the meadows in battle as in the streets or atop watchtowers.
It has been the seat of theHouse of Tully for centuries following the fall of the House Hoare and Harren the Black during the invasion by Aegon the Conqueror.
These men are selected knights riding along with the Lord of Riverrun as guardsmen and a force to be reckoned with on the field of battle.
The knight represents the malicious perfection of soldering in Westeros, their barded destriers and steel armor making them almost invincible.
Their fluttering banners and swift attacks are of stories and songs, their valor and bravery inspirational to young squires and daunting to young maids.
We hope you enjoyed this preview! Please, remember to rep the rest of the team as well as those credited above. I may get to do a lot of the pretty work, but those guys are working just as hard!
Their seat is Casterly Rock Highgarden is an ancient seat of rule and the heart House Frey of the Crossing is a noble house of the Riverlands.
Their main seat is the Twins, a pair of castles on each bank of the Green Fork of the Trident House Stark of Winterfell is one of the Great Houses of Westeros and the principal noble house of The North; many lesser houses are sworn to them.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Borrowing from the Vikings from MTW: VI, i think the Iron Islanders' leader units should be very heavy infantry, rather than the traditional Bodyguard unit.
Light infantry armed with lethal weaponry and a healthy charge bonus should also be critical to their success, filling in for cavalry. If possible, said infantry should be able to run very rapidly, essentially limiting the Ironborn to a solely infantry army.
In my opinion, medium cavalry should be out of the question, leaving them only with outriders and scouts for their armies.
They look pretty good to me, but it has been a while since I have read the books, so I couldn't really give you many specifics. However, I can speak to the naval side of things a bit.
In the vanilla game, players can construct Ports, which permit the building of the lowest level of ship, and also create seagoing trade routes, and then these ports can be upgraded into Shipwrights and so forth which permit the building of more advanced ships and add more sea based trade.
The game as is comes with, if I remember correctly, 4 levels of ships, but various factions have different types of ships, which also should not be too hard to modify.
Thus, the Iron Fleet could be represented by more ships than any other faction starts out with, with a commander of higher ability than anybody else, or they could have more advanced ships than anyone else could create right at the beginning.
It would also be possible for the Iron Isles to produce ships that are just plain better than the ships of other factions if that was what was decided on.
The only scenes that I recall that have Ironborn in them are: The Victarion chapters during his time assaulting the shield islands gives a few more clues Do the other houses have just galleys and war galleys or ships like cogs as well?
The main ships of combat are galleys and war galleys. I don't know what the M2TW equivalent is The Ironborn had longships for raiding, not so much for sea-battle.
They were shallower draft, to allow travelling upriver. Longboats and Drakkar should fit, though I don't know the Ladya.
The Eastern Continent has apparently developed more modern ships, like Cogs. We see Pentoshi merchants like Groleo, one of Illyrio's captains captaining a cog laden with goods.
But I don't recall any Westerosi cogs or caravels. For Western European factions, Cog is the first ship you can built requires ports.
Or sign in with one of these services Sign in with Facebook. Sign in with Twitter. Fire and Blood Chapter List Posted. A Song of Ice and Fire Calendar.
Game of Thrones S7 Blueray. The World of Ice and Fire. Archived This topic is now archived and is closed to further replies. Posted January 30, This topic will discuss units.
We agreed on this: We could go through the FAUST list and toss out any units we'll never use, to form a list that all factions will draw from.
Then build each faction from here. Share this post Link to post Share on other sites. Forlorn Hope - two handed sword elite unit. Gendarmes - professional heavy cavalry not knights.
Tercio Pikemen - Spanish elite pikemen, nothing more, nothing less. Stradiots - quick shock cavalry. Galloglaich - Scottish, Irish two handed axe shock unit.
Obudshaer - armoured halberd-type weapon heavy infantry. Aventuros - elite pikemen. Royal Banderium - heavy plate armour cavalry. Polish Shooters - light crossbow cavalry.
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