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T'Challa, heir to the hidden but advanced kingdom of Wakanda, must step forward to lead his people into a new future and must confront a challenger from his country's past.
A group of friends who meet regularly for game nights find themselves entangled in a real-life mystery when the shady brother of one of them is seemingly kidnapped by dangerous gangsters.
Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished when she was scarcely a teen.
Now a young woman of 21 without any real focus or purpose, Lara navigates the chaotic streets of trendy East London as a bike courier, barely making the rent, and takes college courses, rarely making it to class.
Determined to forge her own path, she refuses to take the reins of her father's global empire just as staunchly as she rejects the idea that he's truly gone.
Advised to face the facts and move forward after seven years without him, even Lara can't understand what drives her to finally solve the puzzle of his mysterious death.
Going explicitly against his final wishes, she leaves everything she knows behind in search of her dad's last-known destination: But her mission will not be an easy one; just reaching the island will be extremely treacherous.
Suddenly, the stakes couldn't Written by Warner Bros. All the movies are based on the British "Tomb Raider" action-adventure video game series, which came on the scene in Like the games, the movies have used various combinations of "Tomb Raider" and "Lara Croft" the franchises' central character in their titles.
While Jolie's casting and portrayal matched the look and attitude of the video game heroine, Oscar winner Alicia Vikander brings a leaner and less mean Lara Croft to the big screen.
The quality both characterizations share is intelligence and guts, but 's "Tomb Raider" is an origin story.
Seven years after the disappearance of her father, wealthy businessman and adventurer Lord Richard Croft Dominic West , Lara is a woman with no plan.
Obviously intelligent, she's content trying to be a mixed martial artist and working as a bicycle messenger.
She wouldn't have to work at all, if she would just sign the documents declaring her father legally dead so she can inherit his company and his fortune, but she's having a very hard time letting go of the hope that her father, whom she idolizes, is still alive.
When company officer and Lara's former legal guardian , Ana Miller Oscar nominee Kristin Scott Thomas , finally convinces Lara to swing by the office and sign those papers, Lara receives a Japanese puzzle box that her father left her.
Solving the puzzle leads Lara to the discovery of what her father was really working on when he disappeared - trying to find the tomb of a legendary Japanese queen who supposedly possessed the power of life and death.
Still hoping to find her father alive or at least learn what happened to him , the clues lead Lara to Japan where she hires a reluctant but down-on-his-luck boat captain Daniel Wu to take her into the Devil's Sea to a remote island which is notoriously difficult to reach.
Upon reaching the island, Lara discovers the ruthless Mathias Vogel Emmy nominee Walter Goggins leading an expedition to find the tomb for a mysterious international organization.
Vikander's "Tomb Raider" directed by Roar Uthaug is a joyless, by-the-numbers actioner. In spite of Vikander's considerable talent and gravitas, she feels miscast as the tough and determined young adventurer.
With the understanding that this is a Lara Croft origin story, it just becomes mind-numbing to see her beaten up throughout the movie, while none of the actors' performances rise about the level of serviceable.
The script by Evan Daugherty and Geneva Robertson-Dworet features unnecessary dialog, characters whose motivations make little sense and a story which is mostly very predictable.
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Keep track of everything you watch; tell your friends. Full Cast and Crew. The aftermath of the events of the game causes Lara to see that her father was right, and that she had needlessly distanced herself from him.
She decides to finish his work, and uncover the mysteries of the world. The gameplay of Tomb Raider is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps.
These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level. Lara could also swim through water, a rarity in games at the time that has continued through the series.
The camera automatically adjusts depending on Lara's action, but defaults to a third-person perspective in most instances.
This basic formula remained unchanged through the first series of games. Angel of Darkness also added stealth elements.
For Legend , the control scheme and character movement was redesigned to provide a smooth and fluid experience.
One of the key elements present was how buttons for different actions cleanly transitioned into different actions, along with these moves being incorporated into combat to create effects such as stunning or knocking down enemies.
Quick-time events were also added into certain segments within each level, and many of the puzzles were based around sophisticated in-game physics.
Using this set-up, they created a greater variety of moves and greater interaction with the environment, along with expanding and improving combat.
Gameplay altered from progression through linear levels to navigating an open world, with hunting for supplies and upgrading equipment and weapons becoming a key part of gameplay.
The combat was redesigned to be similar to the Uncharted series: Gard originally envisioned her as a man: Her design underwent multiple revisions and redrafts during early development.
After the first game's success, Gard was no longer given full creative control, and it was stated by development staff that he was both saddened and disappointed by the use of Lara Croft's sex appeal in marketing.
Gard left Core Design in to found his own gaming company Confounding Factor , and was replaced by Stuart Atkinson. Over the next three years, Core Design was committed to delivering a Tomb Raider game annually, putting considerable strain on staff.
This did not work, and while a fifth game was created, the team stated that they were not fully invested in its development. After the critical backlash of The Angel of Darkness , Eidos decided to take production of the Tomb Raider series out of Core Design's hands and give it to another subsidiary studio.
Production of the next game was given to Crystal Dynamics , a studio that had made its name with the Legacy of Kain series. He added that "For a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make.
Alongside Underworld , the team decided to create a new subseries that featured the character of Lara Croft while not using the Tomb Raider moniker and using the aesthetics of the Legend continuity.
He created the original theme music after having discussions with Gard about the character of Lara Croft. Having decided to use Classical English music as an inspiration, he decided to create something simple for the theme song.
Its simplicity made rearrangements and orchestrations easy. For his work on the first three Tomb Raider games, he was given fairly minimal briefs, and for Tomb Raider III he was working on the game as a freelancer as he had left the company.
He composed the opening theme for The Last Revelation , saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting.
Chronicles was originally going to have a sizeable original opening theme, but due to time constraints the majority of it ended up being discarded, much to Connelly's later regret.
Only the opening segment survived. Scored using a full orchestra as opposed to the synthesised instruments of previous titles, it was performed by the London Symphony Orchestra.
For Legend , Troels Brun Folmann composed the music and managed the sound effects. Alongside composing a large amount of music for the game, he created micro-scores for small segments within gameplay.
Along with his orchestral style, he created a special instrument to create discordant sounds within the music, and musical elements from around the globe to represent the inhabitants of the game's island location.
Temple of Osiris was the first title in the Lara Croft subseries to have an original score, using Egyptian and Middle Eastern musical elements while creating a new main theme that could be used in future Lara Croft games.
The first Tomb Raider used a custom-built game engine, as other equivalent engines available to Core Design at the time were not versatile enough to realise the team's vision.
The engine was designed by Paul Douglas, who also handled the game's artificial intelligence AI and the three-dimensional 3D graphics.
The choice of a 3D game was influenced by the team's opinion that the game type was under-represented when compared to first-person shooters such as Doom.
Its 3D style meant multiple elements were difficult to implement, including the AI and camera control. Another noted aspect was the multi-layered levels, as compared to equivalent 3D action-adventure games of the time which were limited to a flat-floor system.
Lara's movements were hand-animated and coordinated rather than created using motion capture. The reason for this was that the team wanted uniformity in her movement, which was not possible with motion capture technology of the time.
The first five games make use of full-motion video cutscenes. For the first three games, they were primarily used as transitional periods depicting Lara moving from one level to another or one location to another.
For Angel of Darkness , a new engine was built from scratch, but due to being unfamiliar and unused to the technology of the PS2, the team encountered multiple problems such as needing to remove areas and characters due to polygon restrictions.
Due to the deadlines imposed, the team were forced to cut corners, meaning that the game reached store shelves in a poor condition.
Both the character of Lara Croft and the concepts behind the Tomb Raider franchise have evolved thematically and in popularity since the first game's release in Upon release, Tomb Raider became an unexpected success with gamers, reaching the top of sales charts and remaining for a considerable time.
It went on to sell over 7 million units worldwide. Since the release of Legend , the series has picked up in sales and popularity.
The Sands of Time. Multiple video game journalists, including Electronic Gaming Monthly ' s Crispin Boyer in and Eurogamer 's Martyn Carroll in , have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
Carrol also credited the series for bringing video gaming out into the cultural mainstream. The character of Lara Croft has similarly enjoyed popularity, standing out during her initial appearance in the male-dominated video game market, and continuing to stand out throughout the series' history.
As part of the latter honours, Guinness World Records editor Gaz Deaves said that the character "epitomises all that's great about video gaming".
He also cited other writers' statements that her popularity stemmed from player empathy with her ability to survive tough situations, alongside contrasting against weaker female characters such as Princess Peach.
Later, apparently more "realistic" redesigns lessened these criticisms to a degree. From Wikipedia, the free encyclopedia.
This article is about the video game series. For first game of the series, see Tomb Raider video game. For the reboot, see Tomb Raider video game.
For the film, see Tomb Raider film. For the act of "tomb raiding", see Grave robbery. The logo for Tomb Raider from onwards.
Multiple logos have been used through the series' lifetime. List of Tomb Raider media. Archived from the original on 10 May Retrieved 26 June Archived from the original on 21 June Retrieved 9 December Archived from the original on 12 October Retrieved 2 March Archived from the original on 25 July Retrieved 23 June Archived from the original on 19 September Retrieved 27 November Archived from the original on 28 November Retrieved 28 November Archived from the original on 22 November Retrieved 22 November Archived from the original on 23 November Retrieved 23 November Archived from the original on 24 November Retrieved 24 November The Peaks and Pitfalls of Tomb Raider: Archived PDF from the original on 15 March Archived from the original on 24 September Retrieved 1 December Archived from the original on 28 July Archived from the original on 11 September Jaha, ännu ett populärt tv-spel blev till en medioker film.
Glöm den orädda och sexiga upptäckaren. Det uppdagas att farsan, företagsmagnaten som förmodats vara död, har flytt till Asien lockad av legenden om en övernaturlig häxa.
Bond-filmen "Casino Royale" satte mallen som flera reboots har försökt följa sen dess - sällan med lika lyckat resultat.
Inte de där gamla "Tomb Raider"-spelen med kantig jättebyst, eller filmerna där Angelina Jolie var snygg och självsäker det är dock helt okej att ha dem som "guilty pleasure".
Jag minns spelet som brutalt, men väldigt engagerande och riktigt kul att köra. Rent visuellt är det heller inga större fel, även om man aldrig blir helt hänförd av miljöerna där i biostolen.
Hon cyklar och cyklar.